Rubi’s Coding Class
PLATFORMS:
Mobile and Browser
ENGINE:
Construct 2
TOOLS USED:
Photoshop, Krita, Graphics Tablet, Pyxel Edit
DURATION:
3 weeks
COMPLETION:
2019
TEAM SIZE:
3
Role:
Art, UI, UX, Gameplay adjustments, Testing
Project Information
Rubi’s Coding Class is a puzzle/programming game about guiding a robot to its destination without running out of power. The game features the Beano comic’s Rubi character.
My roles for Rubi’s Coding Class were creating the game’s art and implementing gameplay adjustments for user experience. For the art I created UI such as buttons, tutorials and status windows. I also made the game objects art, such as the robot, tile blocks and backgrounds.