Rubi’s Coding Class

PLATFORMS:
Mobile and Browser

ENGINE:
Construct 2

TOOLS USED:
Photoshop, Krita, Graphics Tablet, Pyxel Edit

DURATION:
3 weeks

COMPLETION:
2019

TEAM SIZE:
3

Role:
Art, UI, UX, Gameplay adjustments, Testing


Project Information


Rubi’s Coding Class is a puzzle/programming game about guiding a robot to its destination without running out of power. The game features the Beano comic’s Rubi character.

My roles for Rubi’s Coding Class were creating the game’s art and implementing gameplay adjustments for user experience. For the art I created UI such as buttons, tutorials and status windows. I also made the game objects art, such as the robot, tile blocks and backgrounds.

Click here to view the Rubi’s Coding Class on Beano.com!