Macbeth
PLATFORMS:
Windows PC
ENGINE:
Unreal Engine 4
TOOLS USED:
Autodesk Maya, Photoshop, Krita, Wacom Tablet, Audacity,
DURATION:
6 Weeks
COMPLETION:
2018
TEAM SIZE:
3
Role:
Design, Modelling, Scripting, Audio Editing, Cinematics
Project Information
Macbeth is a short walking experience about navigating a 3D environment inspired by theatrical works. This piece is based on Shakespeares’ “Macbeth”, specifically the film adaptions like Macbeth(2016) and Macbeth(1988). As a solo project, all aspects of the game other than quoted audio from the iterations of Macbeth(2016) and Macbeth(1988) were created by myself during the course of development. Audio was however cut and edited by myself. Much of the project was used to further study the creation and implementation of 3D models in the use of building spatial constructs.