Macbeth

PLATFORMS:
Windows PC

ENGINE:
Unreal Engine 4

TOOLS USED:
Autodesk Maya, Photoshop, Krita, Wacom Tablet, Audacity,

DURATION:
6 Weeks

COMPLETION:
2018

TEAM SIZE:
3

Role:
Design, Modelling, Scripting, Audio Editing, Cinematics


Project Information


Macbeth is a short walking experience about navigating a 3D environment inspired by theatrical works. This piece is based on Shakespeares’ “Macbeth”, specifically the film adaptions like Macbeth(2016) and Macbeth(1988). As a solo project, all aspects of the game other than quoted audio from the iterations of Macbeth(2016) and Macbeth(1988) were created by myself during the course of development. Audio was however cut and edited by myself. Much of the project was used to further study the creation and implementation of 3D models in the use of building spatial constructs.