Garden of Ouroboros (Game Jam)
PLATFORMS:
Windows PC
ENGINE:
Visionaire Studio 5
TOOLS USED:
Visionaire Studio 5, Photoshop, Krita, Wacom Tablet, Handbrake
DURATION:
2 days
COMPLETION:
2018
TEAM SIZE:
3
Role:
Team Lead, Game Design, Concept, Environment, Art, Scripting
Project Information
Garden of Ouroboros is a 2D ‘point-and-click’ adventure game I worked on for the 2 day #JimJam2 game jam with as part of a team of 3 people during 2018. As the team lead, I directed the overall vision and output required from the team across the 48 hour period. Alongside game design, I had the role of environmental artist, UI/UX Design and Scripter.
The game consists of 6 unique hand-drawn backdrops, a variety of puzzles to solve and interesting characters to meet and converse with.
Released on itch.io on submission of the jam, the game was well recieved and ranked 11th of 146 entries.