Food Fighter
PLATFORMS:
Mobile and Browser
ENGINE:
Construct 2
TOOLS USED:
Photoshop, Pyxel Edit
DURATION:
5 weeks
COMPLETION:
2019
TEAM SIZE:
3
Role:
Art, UI, UX, Gameplay, Testing
Project Information
Food Fighter is a fighting game for browser and mobile, centred around the Beano character Bananaman and the baddies of Beanotown. Players can choose between 4 playable characters across 2 unique levels. The game features both single player and local multiplayer options. Winning 2 rounds against an opponent will provide the player with unique dialog based on the 2 characters chosen and their fighting statistics.
Food Fighter was advertised in the Beano comic to coincide with Bananaman’s 40th anniversary.
My roles on Food Fighter:
- Creating art for characters and backdrops
- 2 bespoke levels – Street and Rooftop Levels
- 4 playable characters with over 70 animation frames per playable character.
- Implementing on-brand dialog.
- Creating title art and preview images for the game and site.
- Designing and implementing UI – menus, control scheme displays, character selector and results screen.
- Testing and balancing the combat system for singleplayer and multiplayer
- Implementing dynamic spectators who react to the fight.