Facility Alpha-7 (Vertical Slice)
PLATFORMS:
Windows PC
ENGINE:
UNITY
TOOLS USED:
Wacom Tablet, Adobe Photoshop, Autodesk Maya
DURATION:
12 weeks
COMPLETION:
2016
TEAM SIZE:
8
Role:
Set dressing/decor, 3D modelling, Concepts, Design, Testing
Project Information
Facility Alpha-7 is the vertical slice of a puzzle game focussing on switching between two characters with different characteristics. Within the team my role was to implement the artistic vision of the game within the engine, specifically decorating the main sections of the levels with aspects such as; snow, debris or furniture.
Aesthetically the world of Facility Alpha-7 was to be desolate and lonely. Through set dressing the environment, a story was told of the Facility and its history to further ground the player in their environment. Technically the development of Facility Alpha 7 was to make a puzzle game which made use of low-poly 3D models and would be heavily optimised.
Waking up from a deep sleep, two patients must work together to escape the desolate Facility Alpha-7.