AQUA-LILLY
PLATFORMS:
Windows PC
ENGINE:
Gamemaker Studio 2
TOOLS USED:
Krita, Photoshop, Graphics Tablet
DURATION:
1 Week
COMPLETION:
2018
TEAM SIZE:
Solo
Role:
Design, Implementation, UI, UX, Audio Editing.
Project Information
Aqua-Lilly is a short exploration and puzzle game made across a few weeks in my spare time during university, amounting to roughly 24 hours project time. I used Aqua-Lilly primarily as a test to pipe-line hand-drawn 2D assets and programming puzzles The main goal in Aqua-Lilly is to explore further into the forest and find the fabled “Aqua-Lilly”, a special forest flower. The main mechanics of the game are collecting flowers and finding buttons to open new areas, with two varieties of buttons appearing later on to combine. This game was released in blog format in 2018.